I just made a bunch of brushes inspired by this thread.
https://www.escapemotions.com/community/forum/t/2804/rebelle-badly-needs-some-dryscumbling-brushes/7
The gist of this thread is that Rebelle brushes weren't textured enough. Some users, wanted a distressed dry brush effect (scumbling?) so you can imitate the PS brushes made by Greg Rutkowski, or the painting style of Richard Schmid.
For some reason I can't share them on
escapemotions.com so here is a link to my google drive:
https://drive.google.com/file/d/1d6CPp7jB5lEKDDh-k5GZW2C26qNu5cYx/view?usp=drive_link
Unzip it, and copy these brushes into your favorites folder. C:\Users\**your user name**\AppData\Local\Escape Motions\Rebelle 7\Brushes\Favorite\Default Set
Most of these should work with Rebelle 6, because I didn't use the new texture tab very much. Use the "26_brush-marks.png" as your canvas bg.
Also check out the Rebelle 7 grunge brushes and play with the pressure.
I dove into brush creation, and learned a lot. I encourage everyone to spend a weekend making brushes and adjusting settings because you'll have a better understanding of what Rebelle brushes can do, and you'll be able to fine tune brushes the way you like them. The main skills that I'm grateful to understand:
- adjusting the size and opacity curves
- adjusting the grain texture: size, brightness and contrast
- changing grain: tiled, stretched, follow
- adjusting pressure and loading sliders on the fly
- adjusting impasto height on the fly
- adjusting angle: follow trajectory, pen tilt
- adjusting angle jitter and spacing jitter for chaotic brushes
- adding multiple brush shapes
I won't say I fully understand the new brush texture tab (new in Rebelle 7), but experimenting with dual brush and background texture settings is interesting. Pay attention to the blend modes to get different effects. And experiment with the grain size, brightness and contrast.