I'm used to being able to have the bristles or brush edge have like a 2.5D border, e.g. light one side and dark the other or different coloured bristles. My paintings start pretty dimensional because of impasto brushes but then as I detail stuff rapidly flattens out because the dimension is only coming from the texture which diminishes returns with detailing rather than the detail coming controlled from the brush itself.
Rebelle from what I can see sort of has a 2.5D effect like with impasto but there's no actual shift in the light/colour value at the edge and it's bound to the canvas texture itself.
So what I feel is missing here is both the colour/light change at the edges of bristles and also controlled variation between different bristles.
When painting traditionally it's a very common technique in grass, hair and fur painting to apply different paint values across the different bristles (this happens naturally anyway if you have a lot of mixed thick paint). Then thick paint bristles themselves catch different paint or even light at edges. There is multi-colour brush mode I've seen but I found no way to control it like traditionally you can see and know what edge of a brush will have what paint colours when you put it down on your palette at the border of two colours. All multi-colour seems to do is give a impressionistic effect that's hard to control and kind of just fakes how it's achieved traditionally.
Currently I find it difficult to get grass and fur to get dimension in Rebelle.
I think if this isn't possible it's a very important feature because I have noticed that a lot of paintings made in Rebelle would have much more dimension if bristles had natural edging and thickness.
Anyone have any idea how to achieve this effect if it's possible?
Rebelle from what I can see sort of has a 2.5D effect like with impasto but there's no actual shift in the light/colour value at the edge and it's bound to the canvas texture itself.
So what I feel is missing here is both the colour/light change at the edges of bristles and also controlled variation between different bristles.
When painting traditionally it's a very common technique in grass, hair and fur painting to apply different paint values across the different bristles (this happens naturally anyway if you have a lot of mixed thick paint). Then thick paint bristles themselves catch different paint or even light at edges. There is multi-colour brush mode I've seen but I found no way to control it like traditionally you can see and know what edge of a brush will have what paint colours when you put it down on your palette at the border of two colours. All multi-colour seems to do is give a impressionistic effect that's hard to control and kind of just fakes how it's achieved traditionally.
Currently I find it difficult to get grass and fur to get dimension in Rebelle.
I think if this isn't possible it's a very important feature because I have noticed that a lot of paintings made in Rebelle would have much more dimension if bristles had natural edging and thickness.
Anyone have any idea how to achieve this effect if it's possible?