There have been some suggestions for creating a version of Rebelle for the iPad. The limiting factor for porting will be available memory. The memory available to Rebelle could be divided up into a block for the image (image size, layers, etc.) and another major block for processing. The user could be able to set image size, number of layers, and number of undos, constrained by the amount of memory available for the image. The processing memory limitation would require that the fluid dynamics code be severely simplified, but could probably still implement basic washes and most of the dry media. The product, Rebelle Pochade, could be sort of a sketchbook that could save Rebelle .reb files that could be worked to finish on the desktop, using the sketch as a basis.
One account,
many possibilities