Digital Art Community Forum for Artists & Creators

What are structures?

Username: basementPete
Post Date: 2023-12-16 21:23:36
I have to be honest - I don't understand what structures are supposed to be. At one point in the beta, they allowed you to make a fantastic 3D (2.5D) textured, impasto surface before you started painting. And brushes would interact with the height of them [b]so realistically[/b]. They could support multiple structures, including transparent PNG files, and made amazing starting textures. I was SO excited about this ... [img]https://www.escapemotions.com/community/uploads/posts/2023/12/132/2023-12-16_21-12:01_Screenshot 2023-12-01 231718.png[/img] using these 3 structures - [img]https://www.escapemotions.com/community/uploads/posts/2023/12/132/2023-12-16_21-12:27_Screenshot 2023-12-01 233355.png[/img] Then, at some point, it turned into this weird, BRASS RUBBING, completely FLAT experience: [img]https://www.escapemotions.com/community/uploads/posts/2023/12/132/2023-12-16_21-12:41_Screenshot 2023-12-01 231429.png[/img] Now, in 7.0.0 & 7.0.1 - the whole structure experience is completely lost on me. The structure appears sort of on top of the raw canvas, until you fill a layer when it disappears, but it is still there to affect the stroke, even though it isn't part of the surface. As I said - like a brass rubbing. [img]https://www.escapemotions.com/community/uploads/posts/2023/12/132/2023-12-16_21-12:10_Screenshot 2023-12-16 201434.png[/img] I don't understand how this is any different to a grayscale mask except it shows up weirdly on a raw canvas texture. Please could we at least have [b]the option[/b] to create the 3D texture version that existed in the Beta?
Username: basementPete
Post Date: 2023-12-16 21:42:35
Testing this further - I used a structure on the left. On the right I imported the raw straucture image as a layer, flipped it horizontally, used black to transparent filter and then used the layer as a masking fluid layer (set to invisible). The result is almost identical behaviour - without the wierd white overlay effect. [img]https://www.escapemotions.com/community/uploads/posts/2023/12/41234/2023-12-16_21-12:55_Screenshot 2023-12-16 203339.png[/img] This is also a "BRASS RUBBING" effect - there is nothing on the canvas surface to explain why a mark would look like this. Given that we can already do this with one or even multiple masking fluid layers, surely structures should actually be structural on the surface?
Username: dreamkeeper
Post Date: 2023-12-16 23:35:09
Hi Pete - [i]"I don't understand how this is any different to a grayscale mask..."[/i] I too was asking that myself. It seems to act a bit like a "local" canvas texture, but isn't by far what I envisioned when I saw the announcement. > [i]"Please could we at least have [b]the option[/b] to create the 3D texture version that existed in the Beta?"[/i] Although I don't know the beta, what you describe seems to be more what I was hoping for and what got me [i]very[/i] excited about this release in the first place. So yeah, a BIG +1 from me!
Username: Stagwolf
Post Date: 2023-12-18 15:57:52
Definitely not seeing what the structure feature is supposed to be doing. I've also noticed that while they seem to sort of do SOMETHING but if you turn off the structure visibility, any effect on the layer is immediately lost. So is it just a weird multiply layer? I definitely feel like I am missing something (if it's a functional feature)...
Username: Peter Blaskovic
Post Date: 2023-12-18 16:41:20
Hi Pete, The paint is flat because you use a flat brush without any impasto. Try to paint with a thicker brush (more impasto), and it should work the same way as in beta. There were no changes from beta according to the behavior of Structures, except you can't use more of them simultaneously, but the interface for that was a mess, we had to clean that up. We are working on optimization for Structures, so the work with them will be faster (you have not to wait to show/hide the structure) and with better UI. It means that you just show the structure and you can immediately paint over it, have not to confirm it before painting.
Username: Underfed
Post Date: 2024-01-09 17:07:27
Are structures height maps?
Username: Peter Blaskovic
Post Date: 2024-01-09 18:23:56
Yes, you paint primary over the lighter parts of the imported textures.
Username: Underfed
Post Date: 2024-01-09 18:58:00
Can I create my own strucure? Can I use a height map from Houdini?
Username: posefile
Post Date: 2024-01-15 00:14:20
Hi, I'm having the same issue. I AM painting with an Impasto brush (I'm sure Pete is as well) and the structure is having absolutely no effect. I don't understand how to make it do the things that Justice is shown doing in this video: [MEDIA=youtube]LYTtpM0A_2Q:470[/MEDIA] Thanks, -Eric
Username: basementPete
Post Date: 2024-01-15 15:36:31
Very sad that this has been marked as solved. Structures (i.e. Brass rubbing) are such a missed opportunity (for anyone that likes real impasto texture)
Username: posefile
Post Date: 2024-01-17 04:52:49
Yeah... agreed. Hey!! Come on guys... this is NOT SOLVED. It's not even working the way it was advertised in the YouTube vid that I posted!!
Username: dreamkeeper
Post Date: 2024-01-17 09:23:16
Umm... let's keep it real, guys. While I agree that there's quite a bit of room for improvement... [USER=73086]@posefile[/USER]: [i]"It's not even working the way it was advertised in the YouTube vid that I posted!!"[/i] ... what exactly isn't working like in that video? It depends much on the structures used as well as on brush and visual settings - oh, and [i]technique[/i] of course. On his own channel [url=https://www.youtube.com/@TabletPro/videos]Tablet Pro[/url], Justice has some videos where he goes into more detail - check them out. I'm sure that there will be more in-depth tutorials about structures on EM channel as well in the future.
Username: tomolsen48
Post Date: 2024-01-28 21:09:50
How do I create structure maps I can use in Rebelle 7?
Username: Peter Blaskovic
Post Date: 2024-01-29 09:29:45
Structures are grayscale .png files, just import png file to Structures window. Pete, structures behave the same way as in beta version, same as in youtube videos, there should be no difference, even according to impasto behavior. With the same brush you should have the same experience as in beta version. Only difference is that at this moment you can use only one texture, UI was not practical for more textures, even now it is clunky. We are working on a new UI, which allows more structures.
Username: marytimman
Post Date: 2024-02-01 02:43:25
I also having problems with sturctures. I add a structure to canvas, paint over it and the structure shows up nicely, but one I hide the structure or add anything else, another structure, or set the structure, the 1st structure turns into a blob of paint and the structure is gone. I've tried using different brushes, canvas, watercolor brushes, so many different things, to which no avail any structures actually work. Hope you can get this fixed soon. I enjoy Rebelle 7.0.7 except when you can't use different features. :(
Username: Dannii
Post Date: 2024-09-12 16:37:32
Show/Hide structure not working as intended. Please add an opacity button. Let us make the structure invisible please.