21.08.2024 09:05
Wolven1
portfolio

Are you ever going to update\improve Flame Painter?

21.08.2024 09:30
2dpainter
portfolio

Wolven1

Good question, I've asked it a few times here. Well, it's
been a few years since there was an update.

I don't think it's particularly customer-friendly that there
isn't even any information about Flamepainter and the
other programs. Soemthing that should be a given, without
having to ask.

Well, we don't know how high Flamepainter's sales figures are.
It's certainly not for the average customer who would probably
buy Rebelle.

Nevertheless, I think, and you and others probably agree with me,
that Flamepainter has a lot of potential.

However, there are some problems with using Flamepainter, there
are some inconsistencies in its use and implementation. In my opinion,
these should have been resolved long ago.

It's a shame about the wasted potential

 

01.09.2024 04:24
LemurianPhoenix
portfolio

I have been assured in the past on a couple of occassions that they not abandoned FlamePainter and even that they hoped to have an update out for FlamePainter soon, but such assurances become a bit meaningless when literally years go by with nothing. I have also been told that Rebelle is their top priority at the moment, which is extremely disappointing. There's no doubt that Rebelle is amazing in it's own way, but it's not very relevent to the sort of art I primarily want to focus on and it's lacking a couple of features that I find to be essential. Flame painter is very unique and it's unfortunate that there is simply no alternative out there. Corel painter does have some amazing particle brushes but symmetry painting with the particle brushes in Corel Painter does not work properly assuming that you want each segment to look identical.

The other thing that might be slowing down getting any updates is that the framework that Escape Motions uses for their apps has gotten rather buggy which is why there were so many issues with Rebelle 7 that needed fixing. They have said that they want to build their own frame work so that this sort of thing doesn't happen so much, but that will take some time as a smaller company. I wonder if they simply want to delay updating Flame Painter until they have their new framework developed so that the next version of Flame Painter doesn't have tons of bugs like Rebelle 7 has had?