More often than not, I like to cover a large area of canvas with a light wash. With real watercolours, I'd use a wide flat brush and lots of very diluted paint. But this is currently not possible in Rebelle 3, instead I have had to resort to importing pre-made "washes" I made in other programs which aren't always satisfactory.
I understand that the reason that Rebelle's brush sizes are limited is due to computational power constraints. Would it be possible to implement a special large flat brush that uses simplified calculations for the water simulation and paint diffusion? In other words, it would sacrifice some realism in exchange for being able to apply larger washes with reasonable performance.
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