The last blog announced the upcoming release of Rebelle 4, the most realistic painting software you can create your digital magic with. We are so excited to share this news with you! You already know that this major upgrade is going to feature the new amazing, true-to-life oils and acrylics with features never seen before. Today's blog will center around the improved watercolors and the very important performance optimizations that bring faster painting and larger brushes.

Authentic Watercolors
Did you think that watercolors in Rebelle could not get any more realistic? Rebelle 4 is here to prove you otherwise. The new version comes with a completely revised watercolors to achieve the best traditional look. They have become more controllable and most of the brushes are pre-set to the new glazing option which will add more realism to your paintings. Moreover, we created new brushes without glazing (which is closer to Rebelle 3 brushes) and they serve great for gouache paintings.
New color mixing modes
Rebelle 4 takes a step further towards the realism of paint mixing. The upcoming version will feature new exciting ways of mixing colors when it comes to watercolors:
- Transparent - very practical while glazing, the light passes through the color (partially similar to multiply mode).
- Semi-opaque - a mixture of transparent and opaque. Painting with lower opacity is transparent and with higher opacity, it becomes more opaque.
- Opaque - great for painting gouache, color mixing as we know from Rebelle 3.

Improved paint modes
Just like oils and acrylics, Rebelle 4's watercolors will allow you to choose from five paint modes: Paint, Paint & Mix, Paint & Blend, Blend, and Erase. The new modes will improve the way you blend watercolors and other wet mediums depending on the pressure or erase the painting with any brush. Each paint mode can now be assigned to a shortcut according to your liking. The default ones are "1", "2", "3", "4" and "5" and work both for toggling between the tools (when you hold the shortcut for a longer time) as well as for switching to the tool with one click.

The Red-Yellow-Blue (RYB) Color Mixing
The RYB color mixing was another frequently suggested feature and one of the biggest challenges for development. It is not a piece of cake to code this natural color mixing mode, as the red, yellow, and blue color model is based on subtractive colors, namely mixing paints, which is far more complicated for calculations than the standard additive RGB mixing. Challenge was accepted and Peter has come up with a fast and accurate way of implementing RYB color mixing for Rebelle 4. It is called "Natural Colors" and it works so fast, that by default it is turned on. At this moment it works for all paint tools except Oils and Acrylics. Of course, you can change it to standard RGB mixing mode anytime.

Gamma Correction
We have brought Gamma Correction to Rebelle 4 to lighten the dark margins on the overlay of colors. This feature is active by default, but you can change it directly from the menu.

New Visual Settings for Watercolor
There are a couple of new settings you can play within the Visual settings of Rebelle 4. Besides the Gloss slider for Acrylics and Oils, we have also included the Paper Texture and Paint Texture visibility options. With these settings, you can influence the strength of the canvas texture on the canvas and the paint separately. This opens a huge range of opportunities for your works as you can create heavily textured strokes on a plain canvas as well as have neat, clean strokes on a heavily textured canvas.

Moreover, we have implemented a fantastic feature called Re-wet. It‘s very handy for layering of washes as it enables you to influence how the primary wash reacts to the newly laid strokes. If the Re-wet is set low, new paint blends softer and beautifully mixes with the paint below and if it is set high, the new paint rewets the paint below faster and creates strong watercolor edges.

"To be able to use that feature to control whether or not we have hard edges between the previous area of wash and the current one, or beautifully soft diffusion and edge break when we apply a subsequent wash, is just wonderful! Now, with the addition of that single function, the watercolor is working as it should! Fantastic. It’s also great to see that a high Re-Wet even works when we are simply dropping water into a previous area of wash. Genius!" ~ Tim Shelbourne, Rebelle Featured Artist
Crucial Speed Optimizations
Rebelle 4 will feature crucial performance optimizations that will accelerate your workflow. Our focus was to reduce the lag as much as possible to give artists the possibility to paint with larger brushes and allow for faster, more fluid painting. Now you can stay in your creative flow a lot easier! Rebelle 4 optimizations include:
- Less lag and sluggishness of the cursor
- Improved speed of rendering in canvas
- Better responsiveness between stylus and cursor while painting
- Faster and smoother painting experience
- Larger brushes
More than 4x Faster Painting
Rebelle's painting algorithms are very compute-intensive. We addressed this issue by deep optimization work of Rebelle's code. Previous versions of Rebelle were able to utilize multiple cores of your CPU. Rebelle 4 pushed it further, utilizing vector instructions to perform a single mathematical operation on multiple numbers, providing another level of parallelism for each CPU core.
Your CPU can support various vector instruction sets. Rebelle 4 performs a check at startup and selects the code built for the highest vector instruction set supported by your CPU. For the most performance-critical algorithms, Rebelle 4 contains specialized code built for SSE2, SSE41, and AVX2 instruction sets.
Thanks to these and several other optimizations, painting in Rebelle 4 is significantly faster on computers with modern instruction sets and supports larger and more complex brushes than in previous versions.
Larger Brushes
Once the code was optimized we could start creating larger brushes. There is always a boundary for this set by Rebelle's performance and we would not be able to allow unlimited brush sizes even if we would like to. The maximum brush size is now per-brush. Brushes can now have up to 4x larger brush size covering 16x larger area compared to Rebelle 3:

Cursor Responsiveness
The optimizations have been done to the rendering of the painting cursor as well. The cursor is swifter, the lag between your stylus and cursor is minimal - you feel like painting on the real paper canvas. It feels great when sketching with a pencil or ink tool - the cursor precisely follows your hand and you don’t feel any sluggishness.

Are you ready for Rebelle 4? What is your favorite feature so far? What do you think is coming next? :) Drop us a comment with your tip below and we will choose one winner who gets a free Rebelle 4 upgrade!
Important notice: Rebelle 4 will be a paid upgrade. All users who purchased Rebelle 3 from October 15th, 2020 until the release of Rebelle 4 will have a free upgrade. That means if you want to give Rebelle a try, you should! Buying Rebelle 3 now will secure you a free upgrade to Rebelle 4.
Keep it creative!
Your Escape Motions Team
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Image Courtesy: Rebelle Featured Artist Martin Hanschild
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The re-wet feature is a remarkable accomplishment. I hope to see a preview feature of the canvas texture scale as it is adjusted.
We started to work on the canvas preview feature, it will not be in the first R4 release, but hopefully in the next ones.
I love the watercolors in Rebel3 and am super excited about the new features. But the most important thing for me is the speed optimizations. I use the program among other things on a Wacom 16 Pro Studio and there you have to have some patience when working with the watercolors. On my normal computer it is OK. I am very curious how it feels in rebel4.
What content do I want....Must say what you announce for 4 is enough for me. Am happy:-) The only question is...when is the program coming out?
The relase date is planned for December 16th.
I'm loving everything I'm seeing so far, with the only exception that I want oil and acrylic to mix with natural colors as well. Awesome stuff! :)
It is planned for one of the next minor releases, just have to solve all code optimizations.
That's great! So, when do we get to purchase... and when does it release? :). Will owners of Rebelle 3 get an upgrade discount?
We wil reveal more in the next blog...
One more important question - in rebelle 3 the "right click" is somehow permanently bound to moving the page around. This affects many of us who change the "right click" on wacom pens to be the eye dropper. Will this be fixed in R4? :)
This is not changed yet, it is little bit more complicated, but we would like to change this for sure.
I was disappointed when I suggested a more physics-based approach to blue/yellow mixing back in Rebelle 1 and got told it wasn't a priority, but I'm very happy to see you tackling it now. Can't wait to try the new version!
Everything takes time, and for RYB color mixing it was only... 5 years! ;)
Better late than never. It looks outstanding. Can't wait to get my hands on it!
I’m smitten by the new oils but I think the new watercolor re-wet feature may be a contender for my favorite new feature. I’m loving the larger brushes and speed optimizations as well as the RYB color mixing and canvas/paint texture settings. I’m pretty excited over here! What do I hope is next? Layer groups and masks! ????
David, I think the "Re-wet" feature together with "Absorbency" and "Paper Influence" is very useful, I tried to setup different wet media, like turpentine and then put it on oil painting.
Thanks for your response Peter. I am very curious to try it when you release it. I might have to take a couple of vacation days to just sit and play. Thank you so much for your amazing work. It has been said that science which is sufficiently advanced will seem like magic. Well sir, to me, you are a magician. :-)
The brush sizes are a huge thing as far as I'm concerned. I've certainly worked with what I can do in Rebelle 3, but like other people have said, it's very limiting if you want to do even parts of projects professionally, thanks to the size limitations on the brushes. It's always been frustrating to me that I can't go bigger, though I do share a little bit of the skepticism expressed by OliverIllustrator about what the actual pixel size is going to end up being. Still, I'm definitely very excited about this new feature, even somewhat bigger is still bigger, and the RYB color mixing.. it wasn't something I consciously noticed was missing, but it was certainly something I subconsciously noticed was missing, because it was always an adjustment between what my brain thought colors should do together and what would actually happen.
I don't expect it for Rebelle 4, but something for the future, at some point, that would be fun to have is the ability to 'drop' ink on the paper and have alcohol ink-on-yupo dynamics. In some respects it's similar to things that Rebelle already does, but I'm sure there are fluid dynamics involved that are far more different than I would understand. I'd just like, in general, the ability to drop the ink/paint on the paper as though dripping it straight down onto a flat sheet and get randomized results, basically. Can I achieve the general idea with custom brushes, messing around with the water on the paper and in the paint, and then tilting the canvas? Yes, but it's not the same as a random dripping and it feels a little bit constraining when you're trying to be abstract, because you end up focusing on anything that ends up looking 'too regular'... or at least, I do.
Still, excited about the new features in Rebelle 4, seems like there are some really useful new features in there.
Ink-on-yupo looks so cool! I think this would be possible, partially even now with "re-wet" function set to high so it will like alcohol remove the most of the dried painting.
Loving the new brush sizes and I hope stencils will be improved as well... I'm getting excited for Rebelle4 and can't wait until it's launched!
Rebelle is my favorite painting software. I used photoshop and painter for a long time and once I tried Rebelle 3 I just fell in love with the feel of the brushes. I have done more painting with Rebelle than I ever did with other software. So that is saying something.
I really like that Escape Motions focuses on improving the core painting functionality and does not get bogged down on gimmicky tools that add no real value to the user. They remain true to the painting functionality and that is what makes this software so great.
The features that I am most excited about is paint mixing and the oils. This should allow me to just use one painting program. I sometimes paint in oils in Artrage. I hope to just use Rebelle only. I am also excited about the gouache feature.
My guess as to what feature is next would be a mixing palette. This seems like a natural progression in what I have seen so far.
I am really excited about this update and I can't wait to try it out.
I am hoping that the team will create a version optimized for the new Apple M1 processors. I am sure that this would allow the software to run simulations even faster.
Favorite new feature: Oil painting! I'll be able to retire a few other pieces of software if the impasto engine in Rebelle 4 looks as good as the previews make it out to be.
What I hope is next? Palette mixing: being able to 'dip' my brush in one color of paint and mix it with another color of paint, then apply it to the paper/canvas.
Will there be any way to make animations or movies with it ? I want to be able to make a video where the painting is alive !
We will see, it would be awesome, maybe in the future... :)
Rebelle 3 relieves you of the hassle of having to express the feel of handwork in a digital space.
The watercolor feel is similar to the actual work, but more realistic than the actual work.
In reality, there are restrictions on editing, but in rebelle, it is the advantage of being free to modify, and you can maximize the watercolor feel and work more realistically.
It is a program that I definitely want to recommend to illustrators working on digital. Looking forward to rebelle4!! Please me!!!
Lots to look forward to! But I too am concerned about the actual brush size and resolution
The new 're-wet' feature for watercolor sounds groundbreaking! Rebelle is getting closer and closer to the real thing. My old paint kits are gathering dust.
Love that the oil tool is taken in. This makes other software redundant. I also hope that canvas grid will be announced next :)!
Looks great. I am particularly pleased about the paint transparency/opacity controls. This should also be in the acrylic and oil paint as well if possible.
Yes, oils in thin layers behave like transparent watercolors, just it would be technically complicated to implement. It is still possible to mix oils with watercolors, so if you would like to have a thin layer or create a background, you can use watercolors and then paint over it with oils - and then eventually paint with watecolors on the top again :)
I am very impressed with what I have seen so far. Thank you for your hard work.
I wonder how the oils mix if the "natural colors" are not available for them. Is this due to technical limitations, or is this feature planned and coming later?
It is planned for one of the next minor releases, but we have to solve first all necessary code optimizations for "Natural Colors" for oils and acrylics.
Thanks for this amazing news of Rebelle 4 !
My favorite feature is realistic oil tool, i think the adding of multiple medium to change the caracteristic of paint : oil, watercolor...
My jaw dropped when I saw the watercolours slide over the oils :D
Really happy about the Paper / Paint texture strength feature and the new CPU instruction sets too!
This is a super exciting release!
Thank you for your hard work!!
Thank you!
3D brush with bristles is next!