| Fluid Water Simulation 3 | 
    	This is a new version of liquid simulation sandbox, in which you can create water, oil and foam, add pipes and sewers, draw walls and air emitters.
    	A new Grid function is added for drawing straight lines. The maximum number of particles (drops) is 5000. 
    	It is based on smoothed particle hydrodynamics (SPH) - Langrangian method of fluid simulation.
    	This simulation is quite process-intense, sometimes it helps when you close other tabs in a browser.
    	
    	New features:
    	- Added pipes and sewers for a never-ending complex water system.
    	- Grid for straight lines.
    	- Max number of particles is now 5000.
    	- and... Ducks! You can play with 3 ducks :).
    	
    	Here you can find more experiments.
    	
    	
    	Water - create water
    	Oil - create oil, lighter and higher viscosity than water
    	Foam - create foam, very light with high viscosity
    	P - Pipe - create water, oil or foam pipe
    	Sewer - create sewer, if you want to remove liquid
    	Mix - use for mixing liquids [alt. right mousebutton]
    	Remove - remove liquid, pipes, sewers, ducks 
    	
    	Wall - draw collision Walls 
    	Delete W. - delete collision Walls 
    	
    	Air - draw Air Emitter (visible when edited) 
    	Delete A. - delete Air Emitter (visible when edited) 
    	
    	Duck - add three yellow ducks 
    	
    	Grid - use Grid for drawing straight lines 
    
    	[Particle Bar] - shows the number of particles on scene
    	Del All Liquid - delete all liquid 
    	Delete Scene - clear everything 
    	
    	Particle bar shows a number of particles on the scene. The maximum is 5000 and the default framerate is 40fps. If the frame rate is lower than 30fps the bar is greyed out.
    	
    	
	
    	Particle-based Visoelastic Fluid Simulation - this experiment is based on this paper, modified for multiple fluid collisions and optimized for realtime simulation.
    	
    	Programmed in processing.
    	
    	Copyright © 2008 - 2025 Peter Blaskovic | escape motions