Fluid Water Simulation 3

New version of liquid simulation sandbox, you can create water, oil and foam, add pipes and sewers, draw walls and air emitters. New Grid function is added for drawing straight lines. Maximum number of particles (drops) is 5000.
It is based on smoothed particle hydrodynamics (SPH) - Langrangian method of fluid simulation. This simulation is quite process intense, sometimes it helps when you close other tabs in a browser.

New features:
- Added pipes and sewers for never-ending complex water system.
- Grid for straight lines.
- Max number of particles is now 5000.
- and... Ducks! You can play with 3 ducks :).

Here you can find more experiments.


Water - create water
Oil - create oil, lighter and higher viscosity than water
Foam - create foam, very light with high viscosity
P - Pipe - create water, oil or foam pipe
Sewer - create sewer, if you want to remove liquid
Mix - use for mixing liquids [alt. right mousebutton]
Remove - removes liquid, pipes, sewers, ducks

Wall - draw colission Walls
Delete W. - delete colission Walls

Air - draw Air Emitter (visible when edited)
Delete A. - delete Air Emitter (visible when edited)

Duck - add three yellow ducks

Grid - use Grid for drawing straight lines
[Particle Bar] - shows number of particles on scene
Del All Liquid - delete all liquid
Delete Scene - clear everything

Particle bar shows a number of particles on scene. Maximum is 5000 and default framerate is 40fps. If the framerate is lower than 30fps bar is greyed out.

Particle-based Visoelastic Fluid Simulation - this experiment is based on this paper, modified for multiple fluid collisions and optimized for realtime simulation.

Programmed in processing.

Copyright © 2008 - 2016 Peter Blaskovic | escape motions

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