The previous blog post covered the new, unparalleled Pigment color mixing that is coming to Rebelle 5. Today we would like to introduce another outstanding technology of the upcoming version that will allow you to export 16x larger images - NanoPixel.
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There are many reasons artists love Rebelle. The next version will add another reason Rebelle will be your go-to software for digital painting - larger images. With Rebelle 5 you will be able to make much larger images than with Rebelle 4. How did we make it possible? The answer is our ground-breaking NanoPixel technology.
In Rebelle 4, the limitation of the compute-intensive watercolor simulation could stand in your way of creating large artworks. In older Rebelle versions, artists could experience a lag when painting on higher-resolution canvases. This was not an ideal situation, mostly for those who wanted to print their artworks.
Moreover, we were not satisfied with the limitations the raster graphics gives us and the detail which we get when we enlarge the canvas before the print. That’s why for the last two years we've been developing our machine-learning algorithms which can enlarge the painting, sharpen the edges of your strokes and make the artwork much more precise down to a 'nanopixel'.
In Rebelle 5 you will be able to zoom and pan the canvas in real-time to macro resolutions which were not available before. With this new feature, you will be able to export your paintings 16x times larger for print without losing details. For example, a 3000 x 2000 pixel large painting can be exported as 12000 x 8000 px. Rebelle 5 will allow you to rescale your old painting from A4 to A0 and print it with an exquisite detail never seen before.
The nanopixel details you get when zoomed in are incredible
Thick paint at 20x zoom using NanoPixel technology
Wet paint on paper at 20x zoom using NanoPixel technology
Nanopixel detail of the pixelated text
Example of how an oil blotch can look like in detail
Extra sharp paper details
What's even more amazing is that this technology allowed us to create much larger details for the papers, canvases, and lithography stones. We've prepared high detailed textures for all digital papers by using special microscopic scans. With NanoPixel you will be able to see the detailed structure of every fiber in every Rebelle paper:
Examples of using the NanoPixel with Rebelle artworks
With this amazing feature, you will be able to enlarge your paintings to see the tiniest little detail, including the beautiful structure of your preferred paper. And what’s even better - you can import and enlarge your older Rebelle paintings too!
When using the NanoPixel it is recommended to have a better GPU - graphic card, as we use OpenGL for rendering the painting.
Are you ready for the revolutionary Rebelle 5? In addition to the new Pigments color mixing and the NanoPixel technology, it will bring more useful innovations we will cover in the next blogs. Stay tuned!
Rebelle 5 is coming in two different editions - Standard and Pro. All existing owners of Rebelle 4 are eligible for a 50% upgrade discount. All users who purchased Rebelle 4 from October 15th, 2021 until the release of Rebelle 5 will be eligible for a free upgrade to Rebelle 5 Standard. More information about the differences between Standard and Pro as well as the pricing will be revealed soon.
Keep it creative!
Your Escape Motions Team
----
Nano Vocabulary:
- NanoPixel: Escape Motions' technology for resizing paintings and canvases in real time based on machine-learning algorithms.
- nanopixel: size smaller than a pixel, precisely 1.0E-18 pixel.
Image Courtesy:
Rebelle Featured Artist Daniele Fabbri | danielefabbri.com
Rebelle Featured Artist Kuzayova | @kuzayova
Rebelle Featured Artist Georg Ireland | @georg.ireland
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1) I am trying out the R4 version and am liking it a lot. In the new R5, with the nano tech, am I correct that I can use a small "canvas" (ie 1000x800 px) then resize the painting to up to 16x its size without loss of quality? Or is the nano tech only for zooming in to see great detail?
2) what's the difference between the R5 regular version and the Pro version? I know there are extra features, but what are they? What do I get with the Pro version that I don't get with the regular?
3) Also, can anyone address this: when painting digital, we use various papers to simulate canvas texture, watercolor paper, etc and adjust paint load, depth etc, accordingly....now...it's time to print on real paper --- how does all this translate to printing on real paper and am I correct to think that I need to export / save painting without a "paper" so that there isn't a conflict between the digital and the printed paper texture? Hope that made sense...:)
You can turn of the canvas texture and strength in the Visual Settings panel.
Also for differences see here: https://www.escapemotions.c...
This looks like a very useful feature. I have two questions:
1. It appears the artwork is displaced with the paper texture, so by using different textures, you'd get different results. Is this correct?
2. Would I be able to use my own paper textures with NanoPixel upscaling? I have created some procedural, shader based textures that would be a perfect fit for this.
Yes, with different paper textures, the brushes behave differently like on a real paper. You can use your own texture for paper, but not for the nanopixel details.
Thank you for the good work. Rebelle 5 looks very good. Please add more detail on the "better GPU" needed (minimum, average and great). I have currently Radeon Rx 580 8 Go and NVIDIA GeForce GT 750M 2 Goon the laptop.
We will write about the minimum and recommended configuration in the last blog about Rebelle 5.
While all these sound good, it's especially concerning that you haven't released an update since forever, that there are plenty of issues to solve, and that you barely released Rebelle 4 about one year ago. Is releasing full (or half) price versions every year the next norm instead of actually updating the app? Why does the Pro version sounds like a subscription model?
I appreciate Rebelle and the design behind it, but I'll wait to see things in action (honestly, I doubt that it's of very much use, unless you really want to be a purist, bringing the limitations of traditional paint into digital, for instance, guess I'll wait and see). But the business model you are pursuing doesn't seem so amazing.
I'm confused, since v4 there's been like 8 updates. Lots of bug fixes and some added features during that year! How is that "since forever"?
Nothing about the Pro version sounds like a subscription model at all! What are you seeing that no one else is?
We get a perpetual licence for the version purchased and nothing suggests otherwise. I feel you might be confused about what a 'subscription' model actually is?
I'm pretty sure I don't have to walk you through, point by point, on your changelogs. Your first fixes came after you released the app. You fixed some bugs, which is absolutely normal, in my opinion, as in a perfect world they would not exist in the first place, and, indeed, added some welcome new features. Not many, but a few that were welcome.
That doesn't change the fact that there's need for more. The app is slow at high resolutions on very potent pc's. Layers add to that slowness. The app crashes sometimes, particularly when saving and closing it. And so on, I haven't made a full list of everything, I use many other painting apps. So, no, it's not like "it's all perfect and nothing else needs work, let's release v5 and ask for full price" (or half-price, all the same). You are going the Artrage Vitae way, "here are some resolution canvases and brushes that actually work better". The difference is they made this update after two years of complete silence. You can read the reviews on how that went for them.
Although I will probably find it interesting for a few minutes or hours, I do not have any particular need to "mix Alizarin Crimson and Ultramarine Blue", as traditional media is very, very limited and that's the whole beauty of digital, being able to actually pick colors on the light spectrum. "So don't buy it", right? Sure. But you'll stop the updates and the bug fixes to R4, as few as you had. Because you release a new version, and that will get all the attention. Well, that's the problem. And, sorry, but 8 updates in a year don't sound like that many to me, given the fact that there are still problems with your app. And your 4.1 update is May the 13th, if that needed to be pointed out. It's the 4th of December right now.
Also, you can drop the patronizing, I know what a subscription model looks like, and, honestly, it doesn't look much different from releasing a new version every year, while the last one still needs some work, as other customers point out in the comments.
If you do not see any problem in these, no worries, keep going. I really hope your next news will bring something more significant about this new version that you are releasing.
For some reason, you appear to think I work for them! You really do like creating assumptions out of nothing, don't you? :)
From what I'm understanding, you want to pay ~$50 for a rock-solid-state-of-the-art application with continued free updates (at least more than 8 updates in 10 months) and extra features?
I'm not sure that model exists. The closest one is Zbrush, with its (potential) lifetime licence, and that costs $800.
And I'm not being patronising - I genuinely don't think you understand what the subscription model is. Under a subscription, once your payments stop, you lose all access to the software. Check out Adobe or Autodesk to see how subscriptions work.
You demoed v4 and enjoyed it enough to purchase it. Anything after that is a bonus.
Now, v5 has new technology (which appears to address some of the shortcomings you've had with v4). Is it worth the upgrade? That's for the customers to decide. If they decide no, then its up to Escape Motions if they want to reassess their roadmap.
You mentioned a great example, Artrage Vitae. A lot of work went into their engine; bigger canvases, faster brushes and collaborative painting. I guess that's not what the majority of their customers wanted? Perhaps they should have spilt the product into Vitae Standard and put all the enthusiast features into Vitae Pro...
But honestly, just scroll up, look at that tech! What competes with it? It's like Expresii meets Artrage but with a coherent UI like CLIP. If you can find a better and/or more suitable application for your needs then you should definitely support them!
It's very good that you do not work for them, for you would come across as very unprofessional and actually hurt the image of the company. When you receive feedback that is not extremely positive, shiny and happy, it's called "feedback" and not "praise", you shut up and listen, instead of rationalizing and defending your product. So I am happy that this is not an official reply.
And, yes, I want to pay 50$ and receive more than a few bug fixes and continued support for more than a year. I don't see any problem with that. I don't want to upgrade now only to have to upgrade again in, what, 6 months, one year?
But since you're so keen on playing advocate here, I find no reason to continue this topic, I don't have time to argue with strangers, nor do I feel any need to convince you of anything, and I honestly do not care what you like or don't like about the app, I'm here to say what *I* don't like about it, as we are not paying 50-50 for it.
You like it, good for you, no need to try to convince me and nothing you will say will make me change my mind. It's a "rock-solid-state-of-the-art application" for you and the statement "You demoed v4 and enjoyed it enough to purchase it. Anything after that is a bonus." is true for you and the story you choose to tell yourself. I choose differently. It is my last reply.
Best.
HI. I agree with lot of your points, Rebelle 5 looks very promising.
Then the Artrage Vitae case :
The Bad :
- They changed the name instead of naming it Artrage 7 - marketing mistake most of people don't get it at all. They had later an explanation on Website that Artrage "Vitae" (means "life") name is indeed like Artrage 7.
- i buyed Artrage Vitae on iPad. New name, new app. Yeppe lol
They advertised bigger canvases but a the end there is only bigger canvases for iPad with less ram who had previously smaller canvases, since I already have 4 GB ram, the maximum size I had already. No improvement.
The old ugly UI is still the same, the app slow, still unusable as Artrage iOS, again no custom brushes access as in the desktop.
- They moved the desktop app sold in the windows store (some people hate it, it install in his own folder) and App Store. No try out !. in the App Store, you can buy it, test it and ask a refund says Artrage team. More simple than a website download ?. If I don't have the cash right know for buying the App and ask a refund : what if I have the cash later and want to buy it ? The App Store can refuse me the buying because I already had a refund ! Yes, was already there once.
- Apparently (I can't try the software) , apart size and speed, no brushes improvement. This is what I call a must be free update, not a major version. Corel Painter have a similar commercial roadmap. Real New Thick Paint brushes one year , next year they works well for an big upgrade price for that should be a free update. I am very happy to pay software real improvements. Was very happy to pay for rebelle 4 (new oils brushes, new blending options, A4 300 dpi painting manageable), will happy to pay for what rebelled pro 5 will add (if not suscribed model). Did not try enough rebelle 3 before buying, A4 300 dpi not usable, so I feel robbed on this one ;-).
- Custom color blending, collaborative app : I don't care.
The good for Artrage Vitae (Apparently, can't test it just buy it)
- Bigger canvases. Good. (I don't need already that)
- Speed on brushes and bigger brushes : sound great
That's it. Always the same old UI, always the same not so good watercolors and pencils.
Hah, yes I thought Vitae was mobile-only and ignored for months until this last promotion. And yes, I'm not a fan of the MS Store! Sketchbook is being sold there now too (super annoying as the program folder needs User permissions enabled for 'Run As' Windows 7 to access the WinTab stylus pressure fix.. but Windows locks the folder). Interestingly, Ambient Design removed their Artrage products from Steam but decided to go with MS Store.
Good point about Corel Painter. They used to be unrivalled for natural media and have abused their customers' loyalty. Charging nearly $300 a year for literal bug fixes and no new features! There are better options available now, and it shows - their user base has plummeted. Now they're playing catch-up trying to improve their long-neglected architecture. Actually, for the last couple of years, I've noticed Corel selling the previous years version of Painter in Humble Bundle deals for as little as $25!
I don't envy software developers at all. It must be difficult finding and keeping the fine balance between what customers want and what developers want to explore and work on - all the while staying in business.
That's something I actively dislike about subscription models (especially larger developers like Adobe/Autodesk). You're at the mercy of corporate marketing decisions... maybe they decide to make the application better or maybe they divert funds towards a new company buyout/acquisition - it makes no difference to them since they've got your software held hostage and you've no choice but to keep paying for access.
I was just thinking the other day about how I started digital art with Photoshop 4, it was so limited yet magical. We're absolutely spoilt for choice these days. So much incredible software is available. Exciting times!
Lost my writing when surfing references so I have to type it again :-(.
The humble bundle Corel painter sale has nothing to do with a commercial or software value lost and is very kind of them. Humble bundle give a pourcentage to charity, casual digital artist can, as I did since several years, upgrade at lower cost. Corel sold only the previous year's Corel painter version (2021 when so called 2022 is out and so on).
Escape Motion had recently a Humble Bundle Rebelle 3 sale too.
Side note : Selling Sketchbook after having giving it full version free some years isn't a good marketing decision either ;-).
Agree with you we are living great times as digital artist.
hardware and software are great.
iPad Pro (fist gen) plus pencil and Procreate or Artstudio Pro & others, (even iOS Vitae) are far better than the graphic tablet plus photoshop version 3 when I started.
Plus I can use Artrage or Rebelle via astropad or Luna Display.
But I have to friendly disagree it is only great times.
Progress are too slow on the other hand !
Microsoft research amazing Gustav Project is already from 2010.
https://www.youtube.com/wat...
https://www.youtube.com/wat...
Instead of PS, Corel Painter, Artrage, ClipStudio, and Rebelle wich have somewhat flat 2D brush engines, Gustav Project was based on richer 3D to 2D brush strokes.
Please Rebelle team, after all those great Rebelle 5 implementation, add 3D to 2D brush engine next :-)
Microsoft managing Team ended up with making only a child painting software, Fresh Paint available on the Microsoft Store. (never tested by me, no app compatible gear and no more windows Bootcamp)
Nelson Chu, one of the Gustav Project programmer made Expresii Paint, for Eastern watercolor simulation, under windows.
And what he does with voxels and X time bigger export, it did it before Rebelle 5.
If you have access to an iPad,or Google How Huawei Tablet, zen brush 3 ( now with layers) use those kind of 3D to 2D brush strokes.
https://youtu.be/NJ30xu7l72o
Again, brush strokes are from 3D real world, you can have slick thin lines, more heavier lines with pressure (2D simulation stop then) and super large gritty strokes with the side of the brush, in one gesture, going back to thin at the end if wanted.
Not easy to explain or not showed well in the video, but closer to real life drawing or painting.
More rich painting marks.
Thanks for the kind chat.
All the Best
Forgive my cynicism, but I'm not sure how charitable a company like Corel really is ;) I was happy for Escape Motions when I first saw them appear on Humble. It gives them great exposure and these bundles generate a lot of revenue. Larger or more influential companies get their products bundled with tablets/hardware deals so Humble is a great platform for smaller independent studios to get their name known.
When I saw a giant like Corel selling Painter on there I was genuinely shocked!
Could you imagine, 5 or 7 years ago, Corel giving a 94% discount off their flagship $430 digital painting product? Unthinkable! And it doesn't appear to be a one-off event either as 2019, 2020 and 2021 have now appeared bundled. And I think it might be working for them? I'm seeing more artists posting discussions about Painter (it's usually about bugs, errors and crashes though).
Sketchbook is such a weird one. Autodesk acquired it through their Alias|Wavefront buyout but not much effort went into its development. They then made it a subscription. Then made it free. Eventually sold it back to the original developers under a new company name called Sketchbook, Inc. lol.
And I agree that sometimes progress can be slow. I think a lot of it used to be dictated by the larger companies that could afford to fund such research. Like you mentioned with Nelson Chu/Gustav project, his tech got bought by Adobe, who eventually introduced 3D brushes (to Photoshop) and fluid watercolours (that eventually became the questionable Adobe Fresco). And then he worked with Microsoft and did research & development for Fresh Paint which as you say didn't materialise into anything other than a children's app. Now he's going it alone with Expresii.
I think hardware technology is also partly to blame for the slow progress. Wacom have had a monopoly on stylus input for years and have failed to innovate meaningful new products. Instead, they're content to milk their brand name. Thankfully there's more competition appearing and hopefully, innovation will start again.
Have you seen the Sensel Morph? It's essentially a touch controller for MIDI audio production, but the sensor is so good that they've been able to use brushes on it.
https://i.imgur.com/FQuK1Nt...
Maybe advances in VR and Leap Motion will help create even better, unimaginable tools!
And yes, thank you for the chat. I really enjoy listening to other artists' views and ideas - helps keep my own in perspective :)
Hey,
Thanks for bringing sensei morph back to memory.
I followed the kickstarter but not baked it.
My toughs :
-It is pricey, 224 € plus shipping and taxes maybe, perhaps worth it may be not, I could buy for the price a little Wacom wich with art pen and rotation is really useful with software who recognize it. (Has and intuos 3 + Artpen)
- The sensitive areas is small : 230 x 130 mm is very short on height. Could use itt for precise drawings. 130 mm fall short for sketching.
- How softwares really works with it ? Can recognize bristles on the sensei morph, but what if the drawing software don't ?
- I think I could use it with pencils and paper overlay, have to be careful with them, because with a hard hand you can damage the surface.
I am currently broke but still curious of the testimony of a digital artist usage.
All the Sensel footage I've seen for art related tasks has been very experimental or uses custom drivers. I don't think there's any apps that supports it for art. I'm interested in it too but will probably wait for the next version. I agree, a tablet+artpen would be a much better investment at the moment!
Just my 2 cents - one thing is to make a prototype and another a fully functional application ready for production. The prototype is let's say 10%, however good it is looking. One thing is to make watercolor simulation and another is to make it useful, to add practical brushes, layers, intuitive UI, optimization, manual, website, graphics, icons, videos, and hundreds of other things necessary to publish it. One thing is to have only watercolors and another is to add thick oils - other hundreds of problems to solve. If we would have only watercolors or wouldn't have oil thickness, our lives would be a lot easier, but where would be then the fun? :)
Agreed! Usage of my favourite apps declined since they couldn't offer much past their initial prototype/concept (e.g. Mischief, InkFish, Expresii). Others never really evolved (openCanvas, MangaLabo, 4th Paint, MyPaint, Sketchbook) or progress is too slow (Painter, Paintstorm/Realistic Paint, SAI). Some are very fun and experimental but ultimately too unstable or a GUI/workflow which isn't efficient (BlackInk, HeavyPaint). That's what I love about Rebelle; every release has meaningful features along with stability and excellent support - it's the full package and a joy to use. Thank you Escape Motions team and for all your hard work! :D
I bought version 4 to use and want to know.
Will there be a free upgrade to version 5 or will I have to pay for the upgrade?
Or do I have to buy version 5 separately, not related to 4 at all?
If you bought it recently, on or after the 15th of October, you should get the update for free.
That's very impressive. I've been using Rebelle 4 for my watercolor and oil paintings..the results are already amazing. Can't wait for these new features to be released in Rebelle 5. You guys are awesome.
Thank you!
can't wait
When is this going to be available?
Hopefully very soon :)
I bought rebelle 4 some days ago (almost outdated) because the publicity said I would get a free update to rebelle 5... now you say there will be two editions and that I will have the lite one...
It sounds me kinda scam... publicity didn't say anything about that.
angry
sourcerer
You get a free upgrade from your discounted version 4 to the new Rebelle 5 Standard AND a 50% discount to Pro if you feel you need the extra features.
But if you're not happy with that, since you only bought it 4 days ago, you could refund v4 and just buy Rebelle 5 Pro at full price?
"You get a free upgrade from your discounted version 4 to the new Rebelle 5 Standard AND a 50% discount to Pro if you feel you need the extra features" yes but... these conditions are known now at the buying time nothing was said except you get would get v5 and until now, as far as I know, it is the first time that there are two editions. Yes, it seems a good deal but what publicity said was a different (and better deal), so for me this is a scam.
Hello Sourcerer, we are sorry, probably we could communicate it better, we want to be transparent and serious with our users. There will be two editions "Rebelle 5" and "Rebelle 5 Pro", we are still deciding the name of the standard edition.
If you feel that it would change your decision if you know this information before the purchase, please send us an email, we will of course refund you.
This is amazing! Question - you mentioned that papers were scanned at higher resolution. Are papers we previously purchased being updated for free?
All papers will be automatically upgraded with high details.
(ENG) Though I nearly do not use Rebelle, I will buy it – for only one reason: it's georgeus!
Rebelle Team! – Thank You for good job!
(SLO) Aj keď Rebelle takmer nepoužívam, kúpim si ho - z jediného dôvodu: je skvelý!
Tím Rebelle – ďakujeme za dobrú prácu!
(ENG) Thank you!
(SLO) Ďakujeme pekne!
To vyzerá sľubne. Už sa neviem dočkať. Trochu sa bojím toho rozdelenia na PRO a STD, ale o tom sa iste ešte niečo dočítam...
Vďaka! Budeme o tom viac písať v poslednom blogu.
Ugh. I just bought Rebelle 4. How often does Escape Emotions release an update?
If you bought it after october 15, you get a free upgrade.
when???
Hopefully soon :)
Imagine me being a little child: "Are we there yet?"
(every 5 minutes)
That's amazing! :o
Thanks!