Interview with artist: Oliver Fantasio Wetter

Wed, 22 Jul 2015 06:10:53

Dear readers,

In today’s post we are bringing you an interview with an inspirative artist Oliver Wetter - a.k.a. Fantasio. Did you ever wonder how to overcome a creative block? Continue reading a find out what this great talent suggests.


- Hi Oliver! Can you tell our readers who are you, where are you located and what are you passionate about?

My name is Oliver Wetter, I´m a freelance Illustrator and a part time lecturer for digital art, living and working in Germany near the border to Luxembourg, with my wife, daughter and two cats. I am most passionate about pop-culture and the challenge of creating digital art that makes a lasting impression.

- How has digital art changed since you’ve been working in it, in your opinion?

I notice that many who are starting out get a tablet and think with a bag of tricks from a magazine they can create art like the pros. But digital art is only a tool or a set of apps - the possibilities are endless and so is the room for making errors. With digital art it was never so rewarding to make errors and failing was never so much fun without Ctrl-Z/Cmd-Z. But even then, without tens or twenty thousands of hours practice it is just tools, nothing else. Meaning in art is condensed experience. I believe where traditional artists can have mastered a craft with 10.000 hours a digital artist needs twice the time because experimenting has become part of the process and sometimes it leads to a unique style - but most often, and especially without a vision it is a waste of time.


 - Your artworks are fulfilled with disarming atmosphere. Could tell us why can we see so many women characters in your portfolio?

Thanks, I take this as a compliment. John Ciardi once said: ”Modern art is what happens when painters stop looking at girls and persuade themselves that they have a better idea.” I have no better idea, I love to paint women whenever possible, for me it is time well spent - always.


- What do you do when you have creative block?

Actually I never had a creative block so far.  What I do to never run out of ideas and motivation is to pull inspiration from everywhere, movies, looking up new artworks from artists I admire, buy artbooks, watch making of´s. The most important aspect to note is that I never compare my work to others, I don´t procrastinate and I try to avoid pressure or negative stress.

- Can you tell us anything more about painting process of Oni Ni Tenome – your winning artwork in Escape Motions Artwork Contest?

Absolutely! The piece itself was created for the halloween release of our little art group called “Dark Realm Collective”. The topic I picked was “I can´t shake these demons”. Actually it took me around 30 hours and 10 month to create this piece. The 30 hours were the actual time it took but since some other parts like the head dress and part of the background was done 10 month ago for a different piece (but unused) I think it makes sense to count it that way. The software I used was Photoshop CC 2014, Mandelbulb3d, Pixelmator, Flame Painter, Amberlight, Groboto, Alchemy and  Isometric (iPad). The hardware is a PC with Intel i7 processor, 1TB SSD and 15GB Ram connected to a Wacom 13HD pen display. For the OSX apps such as Pixelmator I use an older 2009 Macbook Pro and an iPad 3 for some generative art apps.


- Which feature do you fancy on Flame Painter? Is there anything you miss?

So far it is perfect, however, I´m obsessed with generative art lately and the one thing I´d fancy would be a kaleidoscope filter effect and some real-time mirroring with one or more axes.

- Could you give us any websites tips that are your source of inspiration?

Sure thing; deviantArt is my main hub, here are some of my favorites for starters: I recommend finding good artists there and have a look at their favorites. The next stop would be Artstation and then DrawCrowd. Besides my Facebook stream and Twitter, these are my main places I go for inspiration.


- What is the oddest setting or painting you’ve been commissioned to do?

To be honest there is nothing I could add to the list. There were some weird requests so far - of course - but I haven´t accepted to do these. I do only commissions if I support the concept 100%.

- What would be your #1 advice to other artists?

Never give up. Life is a game and so is art. You can only level up if you understand the rules. 


Well said! Oliver, thank very much for your time and wish you many creative days!


Rebelle 1.1 Update Is Out

Tue, 23 Jun 2015 11:19:08


Rebelle 1.1 is full of new changes and improvements including new Mix color mode and adaptive user interface scaling for high-resolution displays.

In version 1.1 Mix color mode enables you to pick a color not only from the color set but from the palette and the whole canvas as well. Great feature, non existent in any graphic software has become an inevitable part of Rebelle application. Try it for yourself if you haven’t already, it’s simple and natural: switch the “Mix Color” button from Palette Panel on or hold “X” on your keyboard to mix your color with another color. Press the selected color multiple times to add more color. The mix color mode is adaptive and the result color depends on the difference between two mixed colors.

Example: If you want your red color to be more orange in tint, click on the orange color swatch - the spectrum will move towards the red-orange tint. The more you click on the orange color, the more orange tint it gets.

From version 1.1, the user interface in Rebelle will automatically adapt to users’ high resolution displays and their DPI (or correctly: PPI), so users of Microsoft Surface 3 Pro have nice big buttons.

Other features and changes are:

- Show / hide panels with “Tab” key.
- When color is picked from palette panel, brush tool is automatically selected afterwards.
- Color picker shows previous and new color next to cursor.
- Spinning wheel appears when opening and saving file.
- Click and drag on layers’ “Eye” in Layers panel to show or hide multiple layers.
- Optimized memory usage.
- Brush cursor represents a continuous circle.

There are of course many significant bug fixes we’ve been striving to fix from the first version:

- High CPU usage when doing nothing fixed.
- Opacity issue when merging layers fixed.
- Jumping layers in the stack when merging layers or using undo fixed.
- Key shortcuts available from all panels.
- Fixed mouse buffering when picking color or blowing water.
- 1 pixel wide frame around picture removed.
- Pick color cursor visibility on Mac OS fixed.

If you haven’t downloaded version 1.1 yet, go ahead - update is available on our Download page, free for all Rebelle users. Any feedback you can provide once you use it would be greatly appreciated. 


Your Escape Motions team


Rebelle: Released Today

Thu, 28 May 2015 10:45:26

Designed from the ground up, inspired by the real-world painting, it’s the closest a digital tool has ever come to the flow, spontaneity, and feel of traditional materials.


We are proud to announce the release of Rebelle, the revolutionary and one-of-a-kind real watercolor & acrylic painting application.

Rebelle convincingly mimics the way natural media interacts with the canvas and itself. Its watercolor simulation is based on a real-world color mixing, blending, wet-diffusion, and drying. Users can paint, smear, re-wet dried colors, blow wet washes across the paper, tilt the paper to create water drops and runs and create countless fantastic watercolor effects. 

Its various wet tools - watercolors, acrylics or ink pen can be combined with pastels, pencils or any other dry media tools, in wonderfully intuitive ways. With its unparalleled organic feel, it is a one of the must-have’s for every artist’s digital toolbox.

“Many people think they cannot draw or paint at all. Therefore I want to keep creating tools that encourage and liberate people to express themselves.” says Peter, the creator of the original watercolor algorithm and Rebelle application. Peter believes that everyone can be an artist and his vision is to motivate people to be creative. 

Rebelle’s full version is available for Windows (32-bit & 64-bit) and Mac OS for $59.99 from May 28th 2015 on Escape Motions website. All users who pre-purchased Rebelle can easily update via Download page at no further costs. Mac App Store edition will be available soon. 

Watch Rebelle trailer created in cooperation with amazing artist Tim Shelbourne:

Rebelle’s Key Features

• Unique watercolor algorithm - Watercolor has some of the most complex paint effects and it is tough to simulate these effects in a digital world, but the physics created by Peter Blaškovič, with the help of Michal Fapšo, handles these fluid characteristics beautifully.

• Basic tools that work extraordinarily - Wet tools - watercolors, acrylics or ink pen can be seamlessly mixed with pastels, pencils, airbrush and many other dry-media tools and effects.

• Intuitive easy-to-use interface – Painting in Rebelle is intuitive and uncomplicated, making it ideal for both the professional artist and the beginner alike. There’s a simple interface, with the powerful tools every artist needs.

New features in Rebelle 1.0 include image import, transform layer tool and image tracing. From now on you can easily import .png, .jpg, .bmp and .tif files onto a new layer or drag-and-drop an image directly from any application, file manager or web browser. Let imported pictures serve you as an inspiration with the new tracing tool and easily transform a layer to the desired composition.

This is just a beginning

We are so excited to share more features that are about to come in future Rebelle’s updates. Here is a brief roadmap of what we plan to include:

- Smoother and faster painting, optimization of watercolor simulation
- Add different brushes shapes - flat, bamboo, etc.
- Custom brushes, shareable in online library
- User color palette groups with palette color names
- Palette Mix mode available also for layers
- Hires paper textures with scaling
- Paint and import Wet mask and masking layer
- Add salt, alcohol, salt water, etc.
- and many more…

You can find more planned features in FAQ section on our website.

The list of the ideas is growing. We will continue implementing new features step by step and will keep Rebelle as simple and intuitive as possible, we promise :)

Your Escape Motions Team


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